WebEnable "Repeat" in the import tab with your texture selected, then on the sprite enable "Region" and change the width and height to whatever you want. You can also use a TextureRect, which I would recommend if …
Drawing on sprite
WebThis is a simple demo godot project to implement draw/eraser/undo tool on top of a background image (TextureRect), where you can erase pixels without affecting the … WebYou can do it in the inspector with selected ImmediateGeometry: Geometry Instance → Geometry → Material Override → Spatial Material → Vertex Color → Use As Albedo . Edit: about line width, in the SpatialMaterial you can also find Parameters → Line Width but as it's tooltip says "Currently unimplemented in Godot". david guzik daniel 1
starryalley/godot-draw-eraser-demo - Github
WebSep 24, 2024 · I fully support the author, and I insist on the expediency of the proposed feature, drawing in VisualServer itself gives an incredible performance advantage due to … WebAssigns the given value to all elements in the array. This can typically be used together with resize to create an array with a given size and initialized elements: GDScript. var array = [] array.resize(10) array.fill(0) # Initialize the 10 elements to 0. WebJul 1, 2024 · As I needed for my Godot 3.x addon I decided to test the different approaches that Godot offers to generate 3D meshes, so far (to my knowledge) there are 3 ways to do that: Use ImmediateGeometry. Use SurfaceTool. Directly generate an ArrayMesh. So I will describe the above approaches and eventually mention its pros and cons (note, I just … bayi batuk tanpa demam